 |
Visual Programming The new node based Actions-Entities now allow to easily create complex interactions including conditional execution by using the 3ds Max Slate material editor interface. For more information see: Action
|
 |
New Actions Switch Action, Delay, Multi Action, Switch Action, Set Global Variable, Copy Position
|
 |
LUA Scripting is now available to create even more complex interactions.
|
 |
Motion Blurring both for camera and object movement.
|
 |
Automatic Exposure Control. The exposure control is always activated and can be configured inside the Camera Post FX.
|
 |
Point Cloud Rendering You can now directly integrate common point cloud files (.pts, .xyz) Further a converter tool is available that can convert these files to a faster and smaller binary file format to reduce loading times. For more information see: Point Cloud
|
 |
New Anti Aliasing Method MLAA/TAA that combines MLAA with temporal antialiasing. This approach allows a higher rendering quality including sub pixel anti aliasing with a higher rendering speed. Further alpha test masked objects are also antialiased using this method.
|
 |
4x Super Sampling allows a near perfect picture quality for dynamic scenes. Though a decent graphics card is required.
|
 |
8x,16x and 81x Super Sampling for still pictures This is a new still picture super sampling mode. If enabled an even better supersampling method (8x, 16x, 81x) is used to render a still frame as soon as you release the mouse button and stop moving the camera.
|
 |
Real Time Glossy Reflections. Our innovative voxel raytracer now offers the worlds first solution for rendering glosssy reflections in real time. Tipps: The implementation is designed to be used with a bump or normal map. So that slight imperfections like a perfect flat mirror like object artifacts are not visible. Again a decent graphics card is required.
|
 |
Dynamic Global Illumination the GI solution has been replaced with the same voxel raytracer that drives the Real Time Glossy Reflections and is major step forward in quality and performance. The solution is also completely unique is its abaility to directly use self illumination materials without additional performance cost. Currently there is no competing product available anywhere that produces a similar quality in real time. Note that our new solution does not require ANY kind of preprocessing. Really, a decent graphics card is required.
|
 |
Ambient OcclusionThe GI solution now also offers a high quality Ambient Occlusion
|
 |
Fresnel reflection terms interpreted from the specular color
|
 |
Improved Dynamic Shadows Faster and better visual quality is now offered by ower unique adaptive variance shadows maps.
|
 |
Skydome offering a complete sky solution for sunlight, its shadows and Image based Sky Lighting. The shadows are optimized for large scale scenes, using parallel split adaptive variance shadow shadow maps. For for information see: Sky Dome
|
 |
The Camera Post FX has been greatly enhanced with the following new features
|
 |
Filmic Tonemapping using a general color lookup table (LUT) and presets for real world photographics and movie cameras. You can configure this in the Camera Post FX
|
 |
High Quality Film Grain - Post Effect This post effect realistically simulates the film grain effect of real 35mm and 16mm movie cameras and photographic film.
|
 |
Vignette - Post Effect
|
 |
Bleach By Pass - Post Effect
|
 |
Improved Bloom Effect
|
 |
Support for 3ds Max 2013 both 32bit and 64bit
|
 |
Floating Viewport The floating viewport (when "Start" is pressed) comes now with fast on-the-fly updates, for all changes made to your scene. The floating viewport does not exit, if the close button is pressed to reduce startup time. You can force to close it by pressing ALT-X.
|
 |
Photoshop .psd format support plus some other new texture formats (pcx, gif, tif) can now be used directly
|