Click-VR's buildin global illumination solution runs completely on the graphic cards' powerfull GPU. Unlike typicall GPU based solutions it offers multiple bounces and lets geometry correctly block incoming light for all this light bounces. Further image based rendering is supported as well.
Benefits
Faster rendering time for GI solution including on the fly update (WYSIWYG)
Save time
No need for time and memory consuming rendering of lightmaps
GPU Accelerated GI The scene is lit only with one Spotlight. The GI solution can be updated multiple times per second in current graphics cards.
3ds Max 2012 plugins now available for registered customers.
The countdown has started After nearly two years of research and development, Click-VR Visualizer 2.0 will be released in January. Prepare for a new era of real time rendering!